I think I have decided on what game to make for project 1. It's a game I created a design doc for last quarter. It's called "Drunken Po-Po-A-Go-Go". DPPAGG is a simple casual game in which you control a vehicle on a road while under the effects of some gooooood brew. The control and view styling would be reminiscent of "Pole Position", an old arcade style racer.
The major difference between PP and DPPAGG is that the character will be very dificult to control considering he/she is BOMBED and you aren't racing against anyone, it's a mater of overall highscore for distance traveled and not being arested.
I will upload the design doc later, if this sounds like something you would like to take part in let me know. I'll need art resources and scene designers.

Try having a random movement into the controls that increases the random changer limit as you get drunker. So say you will move like 4 or 5 pixels randomly right or left more like your drifting in the snow slightly when your slightly drunk and like 8 or 11 when your really drunk so you dont have precise control without having to program an elaborate system.
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