Tuesday, January 27, 2009

Progress

Things are coming along swimingly. The turns are dynamic and random, the player weaves about drunkenly and I'm working on keeping track of whether or not the player is on the road or not. Good Times.

Right click and save as or it won't work.

Tuesday, January 20, 2009

DPPAGG abridged game doc

Game Idea: DPPAGG (I like abbreviations) is a game in which the idea is to get the highest score possible. There is no end or time limit and is intended to be a casual game.

Game Story: Jimmy the drunken hillbilly has just finished off the last call at the bar he frequents but doesn’t want to call it a night. So like all seasoned drinkers he goes out to his pickup truck and grabs his gallon of moonshine and continues his little party on the road.

Game Play: You play Jimmy and control him in his truck while driving to wherever he’s going. Since he’s already drunk, it will be difficult to control Jimmy’s truck. This will catch the watchful eye of the local P.D. and they will take chase.

If the police catch you it’s game over. If you crash into the police, another car, road debris, or items off the road it’s also game over.

Points are awarded for how long you play and for losing the police.

Periodically a powerup will come down the road that will reduce Jimmy’s drunkenness level making it a little easier to control Jimmy.


Concept Art: (lined paper is the new industy standard)

Tuesday, January 13, 2009

Game Project Idea

I think I have decided on what game to make for project 1. It's a game I created a design doc for last quarter. It's called "Drunken Po-Po-A-Go-Go". DPPAGG is a simple casual game in which you control a vehicle on a road while under the effects of some gooooood brew. The control and view styling would be reminiscent of "Pole Position", an old arcade style racer.
The major difference between PP and DPPAGG is that the character will be very dificult to control considering he/she is BOMBED and you aren't racing against anyone, it's a mater of overall highscore for distance traveled and not being arested.
I will upload the design doc later, if this sounds like something you would like to take part in let me know. I'll need art resources and scene designers.

Tuesday, January 6, 2009

Day One - The Reckoning

Today is the first day of Game Development 3, which coincidentally is the first day of my blogging life!!!! YAY!@@@@!!!one!1 (disregard the hyperlink please and thank you!!! <3 )

I'm not too sure about what type of game I will be creating, I might have a few ideas but then again I might not. I'm leaning towards the latter. I will probably assume the role of Game Mechanic Track, I don't know what the track means but I will figure that out later. Why did I choose this position? Well, as I gaze around the room my view is filled with about 7 other people who HATE programing and one that is great at it. But seeing as each group will have no more than 3 people in them I can't group with this man of noble knowledge.

I'm off to do something that doesn't incorporate blogging becasue it sucks.